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Updated: 22 hours 56 min ago

What Makes a Product Design Video Go Viral? The Case of the Origami Stroller

Wed, 2014-08-27 22:30

Last year we posted about 4Moms, a Pittsburgh-based company that makes unique baby products. The cake-taker is probably their power-folding Origami stroller. Look at the following video they produced for it, which is slick and professional:

So here's the thing: That video was first posted in January of 2012, and at press time it had just under 1.4 million views. Not bad. But last weekend, a New-Zealand-based magazine called OHbaby! posted a low-res ten-second clip of the product in action, shot at a baby products show:

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Categories: Design

Sit Happens: Noonee's So-Called 'Chairless Chair' Offers Wearable Seating Solution

Wed, 2014-08-27 20:45

As anyone who has worked a job that requires long bouts of standing in one place knows, remaining upright for an extended amount of time takes a heavy toll on your legs and back, yet the best solution that we've come up with is the uninspired standing mat... until now. Some are calling it an invisible chair, while others are going with bionic pants—a matter of semantics, perhaps, but considering that the chair is a canonical example of industrial design, it's worth examining where exactly Noonee's "Chairless Chair" fits in the grand scheme of things.

"Based on robotic principles of Bio-Inspired Legged Locomotion and Actuation," the exoskeletal assistive device consists of a pair of mechatronic struts that run the length of the user's leg, with attachment points across the thighs and at the heels of the user's shoes. Hinged at the knee to allow for normal movement—viz. walking and running—its core innovation is the battery-powered variable damper system that can be engaged to direct body weight from the legs to the heels of one's feet.

Of course, the Chairless Chair is intended not for us deskbound office peons but for environments in which workers must stand in one place for long periods, if not entire 8-hour shifts. As the story goes, 29-year-old Keith Gunura was inspired by his experience working in a packaging factory in the U.K.; now, a decade later, he is the CEO and founder of Zurich-based Noonee. CNN, which duly notes the precedent of the one-legged Swiss milking stool, sums up these workplace health concerns (as does the Noonee website):

Physical strain, repetitive movements and poor posture can lead to conditions called Musculoskeletal disorders (MSDs), which are now one of the leading causes of lost workday injury and illness. In 2011, MSDs accounted for 33 percent of all worker injuries and illnesses in the U.S. with over 378,000 cases, according to data from the United States Department of Labor. In Europe, over 40 million workers are affected by MSDs attributable to their job, according to a study entitled Fit For Work Europe and conducted across 23 European countries.

Gunura demo'ing the Chairless Chair

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Categories: Design

New Technique for 3D Printing Epoxy-Based Resin Yields Super Strong, Lightweight Parts

Wed, 2014-08-27 19:00

Photo credit: Brett G. Compton & Lori Sanders)

Wind energy is gaining support in the U.S., both on ground and in the ocean. And the design specs for wind turbines are getting pretty sophisticated as they require exact performance requirements, including super lightweight material and a potential to operate for decades without maintenance. Meanwhile, the turbines are becoming longer, measuring as much as 75 meters, close to the wingspan of an Airbus jet. Most of the turbines in North America and Europe are made of balsa wood: It's durable, dense and yet lightweight... but it's expensive. So there is a new solution coming from materials scientists at Harvard.

Balsa's cellular structure has high strength per volume of space, as its cell walls carry the weight, but it has a lot of empty space which makes it extraordinarily lightweight. This new material is engineered with the same design (see photo above), so it can mimic the best qualities of balsa. But it is made from epoxy-based thermosetting resins and it's fabricated with 3D printers, which provide unprecedented precision.

Check out how they did it in the video here:

Typically 3D printing uses thermoplastics and resins, but these are not usually used in any sort of engineering solutions. This new material—based in epoxies—opens up another channel for 3D printing that has structural applications.

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Categories: Design

On Lightness: Sketches on the Connectivity of Art, by Marc Hohmann

Wed, 2014-08-27 17:00

Chiaki Arai, Kadare Cultural Center, 2012 // Photo: Taisuke Ogawa, courtesy of Chiaki Arai Office

By Marc Hohmann, Design Partner, Lippincott

"I would sum up my fear about the future in one word: boring. Everything has happened; nothing exciting or new or interesting is ever going to happen again... The future is just going to be a vast, conforming suburb of the soul."

–J.G. Ballard

It's a striking quote by the prophetic British writer. The technological quest to make things easier and more convenient may be endless, but at what point do we become apathetic, numbed out, uninspired; in a word, bored? As the world gets smaller, so do our dreams—they're becoming easier to reach everyday. Two decades ago, we would have been happy to have a stereo that could access every song recorded in the last 100 years. Are we happier? What kind of inventions are we dreaming of now? What still excites us?

Supposedly, Big Data is the latest thing. This means that airlines know what kind of movies I like when I book a flight. I should be excited about it.. but I'm not. I feel that research has gone from a treasure hunt to a commodity. As a result, any form of personal preference has lost its exclusivity. Still, statistics show that our level of happiness has not changed at all in the last 100 year—it's stagnant, even as we busy ourselves with ever-evolving hype. We're bored without knowing it. It seems that we're in the suburbs of the soul already.

Now I dream of a future where there's privacy, discretion and contemplation, and where we have accomplished ultra high efficiency and productivity in order to enable ourselves to work at a personal, healthy pace. A natural state of being, that aims for timelessness and long-term perspectives. In a word, I dream of quality.

To me, the essential goal in designing quality for tomorrow's world is lightness, rather than its prevalent antithesis, which is not only heavy, dramatic, loud, insensitive; the un- or over-refined. A light solution always aims to leave room for interpretation. It should be graceful and natural and should solve a fundamental need, without imposing weight or an aggressive point of view. Even aggressive lightness still has an aura of positivity. Lightness cannot become boring because it remains an ongoing challenge: elusive, agile and unpredictable. Most importantly it stands for freedom of the soul, contra the complacent definition of disposable happiness (as in Ballard's suburbia).

Jasper Morrison, The Crate Series, 2007 // Photo: Gavin Proud

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Categories: Design

Core77 Photo Gallery: Outdoor Retailer Summer Market 2014

Wed, 2014-08-27 15:00

Photography by Mark LeBeau for Core77

The Outdoor Retailer Summer Market Tradeshow in Salt Lake City, Utah, is known for featuring the latest and greatest in outdoor sports gear and apparel. To put it shortly, it's very much an industry show. We sent photographer Mark LeBeau to check it out and take some shots of the gadgets we should keep an eye out for. He noted the proliferation of electronics, chargers and smart devices, as well as the throwback to the much-loved "mom and pop" general-store aesthetic. A practicing designer himself, LeBeau—also shot the event for us in 2013.

LeBeau's favorite design? A magnetized climber's grip by Garret Finny.

» View Gallery

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Categories: Design

IKEA's Future Products to Contain Flexible, Light-Emitting Tiles

Wed, 2014-08-27 13:00

Don't let the bland name of Scottish start-up Design LED Products fool you. At last year's Lux Live 2013 lighting exhibition, DLP showed off the flexible resin-based LED tile you see above, considered to be a potential game-changer in lighting design. The tiles are flexible, modular, inexpensive, highly efficient (roughly 90%), can emit light on one or both sides, and "can be produced in any shape or size up to 1m, offering up to 20,000 lumen per square meter," according to the press release. They also do not require external "thermal management," i.e. bulky heat sinks.

Well, someone noticed, and that someone was IKEA. Today it was reported that Ikea's GreenTech venture capital division plunked down an undisclosed sum to invest in the company, giving them access to the light tiles for their presumed inclusion in future product designs. "The tiles are unique as they are extremely thin, flexible and low cost and can be seamlessly joined together in exciting new designs," IKEA said in a statement. "The partnership is a clear strategic fit for IKEA and our goal to make living sustainably affordable and attractive for millions of people."

While you can still buy halogens and CFLs at IKEA today, by the way, the company is reportedly planning to switch exclusively to LEDs by September of 2015.

Anyone want to take a guess at what they'll be designing with these? Kitchen wall cabinets with these tiles on the undersides seem like the obvious choice, but those would be flat; I'm most curious to see how they'd exploit the curvability of the technology.

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Categories: Design

Tessel Supply's Anti-Gravity Backpack, Now with Magnets

Tue, 2014-08-26 22:45

I know, I know—another backpack. But not just another backpack. Unlike the brightly colored or patterned varieties that are all the rage these days, this one differentiates itself through its functionality, employing powerful magnets for its modular capabilities. This isn't one of those packs you'll find on the racks of big-box retailers around the nation, prepping for the boom of back-to-school sales. In fact, you can't even get your hands on the Anti-Gravity Pack just yet. Tessel Supply launched their Kickstarter campaign earlier this month, and while they've already surpassed their $20,000 goal, delivery dates are six months out.

As its name suggests, the Anti-Gravity pack was inspired by space travel, comprising several components that can be added and taken away for a personalized system set-up. Sound familiar? Sure, we've seen a few modular pack systems before, but it so happens that Tessel Supply's previous space-themed backpack, the Jet Pack was met with a similar enthusiasm that resulted in a haul of more than three times what they were asking for on Kickstarter.

Check out this video on the inspiration for Anti-Gravity—complete with slo-mo running scenes and mountain sunsets:

As you can see, it looks good. It's surprisingly sleek for a bag with so many compartment options. Here's another video highlighting the various components of the backpack:

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Categories: Design

Rem D Koolhaas on Founding United Nude, Making a 3D-Printed Shoe, and Why Pencil and Paper Are Still His Most Important Tools

Tue, 2014-08-26 20:00

This is the latest installment of our Core77 Questionnaire. Previously, we talked to Umbra co-founder Paul Rowan.

Name: Rem D Koolhaas

Occupation: I'm a designer and the creative director of United Nude.

Location: I'm based in Guangzhou, China; that's where we have our studio. But I also spend a lot of time abroad. We have showrooms in Amsterdam and New York, and we have shops all around the world. And then I spend the weekends in Hong Kong.

Current projects: We're a seasonal business, so we're designing a new collection every few months. Right now we are also making what I would call an "art car"—it's basically a sculpture that you drive around, which is almost finished. In addition, we're doing a 3D-printing project with 3D Systems, where we designed a shoe for very small-volume 3D printers. That was launched at our store in New York earlier this month.

Mission: To make cool products, and along the way try new things and push boundaries. To be inspired and inspire others.

United Nude's 3D-printed Float shoe launched earlier this month. Top image: Koolhaas and the Biospiracy boot. Portrait by Rosanne Lowit

When did you decide that you wanted to be a designer? Well, I come from a family with a lot of designers. My uncle is an architect with the same name as me. My father was also an architect and my mother was a graphic artist. So I think I wanted to be an architect like my father basically from the very beginning.

Education: I have a master's degree in architecture from the Technical University of Delft in Holland.

First design job: While I was still a student, I worked at several architecture firms, including OMA; I worked on the Prada store in New York. And then, before I graduated, I had already started United Nude with Galahad Clark, who comes from the Clark's shoe company family. We were already in product development, and the brand was officially launched about a year after I graduated.

Who is your design hero? It's between John DeLorean, from DeLorean Motors, and the Brazilian architect Oscar Niemeyer.

The Biospiracy bootie (left) and boot are the latest designs in an ongoing collaboration between United Nude and Iris Van Harpen.

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Categories: Design

Tonight at Curiosity Club: Nora Wendl and Coleman Stevenson talk "Paper Houses"

Tue, 2014-08-26 18:45

Tonight at Hand-Eye Supply, Curiosity Club pays a visit to inhabitable fictions with Coleman Stevenson of the Art Institute of Portland and Norah Wendl of Portland State University. Their talk "Paper Houses" will touch on architecture, art, and the unreal.

"The only difference between reality and fiction is that fiction needs to be credible," Mark Twain once commented. It is precisely in the tense space between reality and fabrication that architects and authors alike must work, constructing alternate, speculative worlds that are so believable clients will show their faith through financial and political support, so authentic that readers will live inside of scenes and forge relationships with characters. It is in this liminal space that Coleman Stevenson and Nora Wendl have constructed the Center for Fictive Architecture, a framework for their individual and collaborative projects. In this talk, they discuss those ideas that form the basis of their current collaborations, in particular the related natures of architecture and poetry.

6pm at the Hand-Eye Supply store, or streaming online on the Curiosity Club page!

Coleman Stevenson is the author of The Accidental Rarefication of Pattern #5609 (bedouin books, 2012). Her poems have appeared or are forthcoming in a variety of journals, including Paper Darts, Common Ground Review, E-ratio, Hawaii Pacific Review, Mid-American Review, Seattle Review, and the anthology Motionless from the Iron Bridge. She teaches poetry, cultural communication, and word/image collaboration to design students in Portland, Oregon.

Norah Wendl often aligns architecture and its histories with the adjacent fields of fiction, poetry, contemporary art and literature. She is co-editor, with Isabelle Loring Wallace, of Contemporary Art about Architecture: A Strange Utility (Ashgate, 2013). Her research has been featured or is forthcoming in internationally and nationally recognized journals including 306090, Journal of Architectural Education, Architecture and Culture, Studies in the History of Gardens and Designed Landscapes, and On Site Review, and she performed and exhibited at various venues including Seattle Art Museum, Seattle Public Library, and Wordstock. She is Assistant Professor of Architecture in the School of Architecture at Portland State University in Portland, Oregon.

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Categories: Design

Beaming Free Info from Space: Geoff Baldwin On 'Outernet' and Why Code And Theory Does It All, Part 2

Tue, 2014-08-26 17:00

This is the second half of a two-part conversation with Geoff Baldwin, head of the new-ish Industrial Design department at Code and Theory. Read the first part here.

Core77: Outernet is technically involved, it's mechanically involved, and it's got a big dream behind it. How did C+T come to the project?

Geoff Baldwin: This whole industry, everywhere I've been, it's all about good people. Sayed [Karim], the founder of Outernet, I used to work with him at IDEO, where he was our tech guy, which is the best story ever: The IT guy at IDEO is trying to win a Nobel Peace prize! He was the best IT guy, he'd fix your computer super fast and was so responsive, because he just wanted to get done being an IT guy so he could go back to the shop and build shit.

I kept in touch with him, he went from IDEO to NPR to an investment firm that invested in news and information startups in developing countries. He was living all over the world and saw this problem: Yes, people need the Internet, but maybe they just need information. Back in March or February, I got an email asking if I knew anyone who could help him out with hardware. What he needed was a concept car and a vision. He was starting to get funding, but needed something tangible that people could hold onto and believe in. That's where it started.

Did C+T do the entire physical development of the Outernet?

Yes, and I think it should be understood that the project is still at a very gestational stage. [Sayed] is trying to do something incredibly ambitious that requires tons of capital and people being interested, so what we were doing here was creating that concept car and vision—if people can't get it in two minutes, they're not going to get it. But in order to create that concept car, we had to do some intense nuts and bolts engineering. We did this incredibly rapidly, as a six week project. Instead of staging it as the product, then the story and then... it was all at the same time. We brought Sayed in for a week, he was basically living with us. Sometimes we'd kick him out and he'd sit in the hallway and do... whatever he did.

He had collected so much knowledge about satellites and how they work, a ton of work on that back end, so we got him in and got his input on the technical basics and problems to solve and constraints. But in addition to getting a lot of hard information we also got the basis for the story. In a way the story, the fluffy-message fun part started to drive the really hard, critical engineering.

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Categories: Design

Plane Diverted, Passengers Thrown Off Over Knee Defender Altercation

Tue, 2014-08-26 15:15

Last year we wrote about the Knee Defender, a pair of plastic gizmos that an airplane passenger can use to prevent the person in front of them from reclining. We wrote it up in utter dismayed fascination at a product directly designed to increase one's comfort while inconveniencing another; we called it the "Me-first" approach to product design.

Now it's in the news, after a flight was diverted and a man and woman tossed off the plane for arguing over the thing. On Sunday United flight 1462 was en route from Newark to Denver when a fortysomething woman tried to recline her seat. She could not; the fortysomething man behind her, using his laptop on the seatback tray, had deployed the Knee Defenders. United officially bars their use, and this is what happened next according to the AP:

A flight attendant asked him to remove the device and he refused. The woman [whose seat was barred from reclining] then stood up, turned around and threw a cup of water at him, [a law enforcement official] says. That's when United decided to land in Chicago. The two passengers were not allowed to continue to Denver.

USA Today subsequently interviewed the inventor of the me-first device. Unsurprisingly, he passed the buck:

"Sometimes people do things they shouldn't do on airplanes, but as far as I know this is the first time anything like this has happened," involving the Knee Defender, said Ira Goldman, the man who invented the device in 2003 and continues to sell it online. "United could make seats that do not recline, but they have not chosen to do so," said Goldman. "In the meantime, the Knee Defender says right on it: 'Be courteous. Do not hog space. Listen to the flight crew.' Apparently that is not what happened here."

What do you guys think, is this an irresponsible product design, or do you have the if-you-design-a-car, someone-will-use-it-to-rob-a-bank, it's-not-my-fault attitude about it? And do you think we'll see more me-first product designs in the future? One popular NYC pet peeve is guys who sit on the subway with their knees spread wide open—what's the ID fix for that?

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Categories: Design

Core77 Photo Gallery: Bike Cult Show 2014

Tue, 2014-08-26 13:00

Photography by Jeff Enlow for Core77

Once again, we were thrilled to support NYC's fledging Bike Cult Show as an official media partner and offer exclusive coverage of the late-summer exhibition that is shaping up to be the region's premier handbuilt bicycle show. The second year delivered on its promise to be bigger and better than the first as organizers Harry Schwartzman, Benjamin Peck and David Perry upgraded to the massive Knockdown Center event space in Maspeth, Queens, for the event that took place over the weekend of August 16–17.

Once again, we showcased a handful of the exhibitors in the weeks leading up to the show—Bryan Hollingsworth, Brian Chapman, Mathew Amonson and J.P. Weigle—who were happy to share their stories and talk shop about bicycles and much more. And in case you missed it, last year's builder profiles included several of this year's exhibitors as well: Johnny Coast, Jamie Swan, Rick Jones and Thomas Callahan and the late Ezra Caldwell (to whom the show was dedicated).

Besides the Knockdown Center, this year's Bike Cult Show also included off-site events at the Rapha Cycle Club, The City Reliquary and Brooklyn Bike Park. -->

» View Gallery

Bike Cult Show 2014 Builder Profiles:
» Bryan Hollingsworth of Royal H Cycles on Saying "Yes" to Clients, the Decline of the Fixed-Gear, and More
» Brian Chapman Shares the Eight Secrets to Making a Living As a Custom Framebuilder
» Mathew Amonson of Airtight Cycles on Avoiding the G Train, Seeking a Master Framebuilder, and More
» J.P. Weigle Reflects on 40 Years of Framebuilding - A Photo Essay

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Categories: Design

This Junior Industrial Designer Position at Bose Sounds Like a Great Opportunity

Tue, 2014-08-26 12:00

The Bose Design Center in Framingham, MA is a vibrant and growing team of industrial designers, model makers, and rapid prototyping experts. They are looking to hire a Junior Industrial Designer to help support the continuous success and global growth they've been experiencing. This is a tight-knit group that believes in a motto: Better products. Better sound. And a better way to work.

Working at Bose is about doing whatever it takes to solve problems--then seeking out new challenges to take on. This is the attitude they're looking for in a creative, passionate addition to their team. With anywhere from 0 to 2 years of work experience, exceptional sketching and rapid visualization skills, plus conceptual engineering abilities to design assemblies/mechanisms for prototypes, you could be the perfect person for this job. Apply Now.

$(function() { $("#a20140826").jobWidget({ amount_of_jobs: 5, specialty: "industrial design, 3d modeling" }); }); (more...)
Categories: Design

From a Galaxy (Where Credit is) Far, Far Away: The Unsung Work of Jean-Claude Mézières

Mon, 2014-08-25 22:00

When you think of knockout sci-fi concept designers, you probably think of Syd Mead and/or Doug Chiang. Between Blade Runner, Tron, Terminator 2 and the later Star Wars films, both men have gotten their due. Their names also ring a little sweeter to us because both majored in Industrial Design, Mead at Art Center, Chiang at CCS. But for fans of this genre, there's another man whose name you may not know and whose work you should look at: Jean-Claude Mézières, whose background was not in industrial design but in illustration. And if you have seen the original Star Wars trilogy, you have seen the largely uncredited influence of his work (further down in this entry are the most egregious examples).

Mézières' background is as wonderfully confusing as it is interesting: Born and raised in Paris of the 1930s and '40s, entered an art academy at the age of 15. After graduation he did two years in the French army, seeing action in Algeria, and briefly worked as an illustrator upon his discharge. Then he became so fascinated by the American West that he hitchhiked across America in the 1960s to fulfill his lifelong ambition of becoming an actual working cowboy in Utah.

After wrapping up his cowboy gig and American adventures, Mézières returned to France—and started an influential science-fiction comic book, at a time when sci-fi was about as popular in France as being a hitchhiking cowboy was.


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Categories: Design

Silo's Mesh Card Re-thinks the Wallet

Mon, 2014-08-25 20:30

I've solved the wallet thing for myself, I've got the perfect wallet for me. So whenever someone comes out with a new ultraslim wallet, I'm unmoved. But I just gave the Silo Mesh Card wallet a gander and am impressed at the thinking that went into it:

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Categories: Design

The Morphalite: A Flashlight Designed to Provide a 180-Degree Beam

Mon, 2014-08-25 19:00

When most folks think of improving the design of a flashlight, they think of making it brighter or smaller. It's easy to overlook the average flashlight's central flaw: They emit a limited, circular patch of light that doesn't really jive with human peripheral vision.

On a trip upstate last year, I was looking for my runaway dog in the woods at night. While my LED flashlight was powerful enough to cast a far beam, having to trace that small circle of light over a wide swath of trees felt like painting a battleship with a toothbrush.

I'd have done better with a Morphalite flashlight, created by product developers Frank and Gary Wall. They've figured out how to create a lens that effectively refracts light into a 180-degree arc, enabling the user to scan a large patch of horizontal darkness in one go. Alternately one can rotate it 90 degrees and send the spread vertical, to better illuminate a trail one's walking down, for instance.

The Walls' DIY video below is, well, DIY quality, but that doesn't detract from the cleverness of the product's design, and their logic is unassailable:

Interestingly enough, engineer Frank discovered how to create the lens purely by accident. You can read the tale here.

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Categories: Design

To Make an Emmy: The Surprisingly Old School Process of Creating the Statuette

Mon, 2014-08-25 17:12

Although the trophy itself is but a symbol for the prestige of the award, the statuette certainly provides a covetable physical artifact for those in the television industry. While you may not be interested in actually watching the broadcast tonight, you might appreciate the craft that goes into making the trophies everyone seems to gush over for a few days each year. After seeing the handiwork that goes into them, you might find yourself gushing, too.

Maybe it's the exclusivity that comes with winning one of the golden gals, but I've always had this image that includes a super secret lab and the rarest of materials when it comes to the trophies. So it's refreshing to see the number of people involved in the process. While only one person gets to take home the statuette for good, there sure are a lot of hands that are put to work on each trophy, from ladling molten metal into the molds to final assembly and quality assurance.

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Categories: Design

Beaming Free Info from Space: Geoff Baldwin On 'Outernet' and Why Code And Theory Does It All, Part 1

Mon, 2014-08-25 15:00

If you care about the power of free information, you may have heard of Outernet, an ambitious new project aimed at ending information inequality, eliminating censorship, and bringing data to distant places. The world may be well into the Information Age, but less than 40% of the global population has Internet access! That's bad for democracy, bad for innovation, and bad for business worldwide. What Outernet proposes is to take the heart of the Internet—free information—offline, and deliver it to anyone with a satellite dish using small cheap satellites, the existing geostationary satellite network, and simple hardware. It's a lot like a radio-transmitted library. As they put it, they offer "information for all from outer space. Unrestricted, globally accessible, broadcast data. Quality content from all over the Internet. Available to all of humanity. For free." For more details, check out LA Times' excellent infographics.

To get out of technical start-up talk and into people's hands, Outernet reached out to Code and Theory to help them level up. Why would an international humanitarian tech project work with a digital agency on prototyping? It's a good question, with an I.D. twist. To learn about building the Outernet satellite receiver and how Code and Theory helped, I spoke with Geoff Baldwin who heads their new but busy Industrial Design group.

Core77: Tell me about what you do at Code and Theory

Geoff Baldwin: I'm the director of Industrial Design. Code and Theory is known for its long history of doing digital design and interactive experiences. In the last 5 or 6 years we've become more known for digital agency of record for major brands, for doing social campaigns, and different digital advertising-ish things, so the idea was to build an Industrial Design team inside of this existing digital creative culture to do everything at once. To be able to design the thing, the interactions around it, and the story about it all from the same point of inspiration.

All smiles

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Categories: Design

Women Engineers Pakistan: Introducing Pakistani Girls to the Field of Engineering

Mon, 2014-08-25 13:00

A few months ago, I was contacted by an organization called Women Engineers Pakistan, which introduces girls to the field of engineering and technology. Just reading the name made me curious. For those of you who don't know, I'm an architect, and I come from a family full of engineers and tech-heads. In other words, my choice of becoming an architect has never, at any point of my life, ever been questioned. I went to a technical high school in Uppsala, Sweden, always with the support of mom and dad, brothers and sister, my grandmother, aunts, uncle and most of all my wonderful grandfather. With 26 boys and 5 girls in my class, the male-to-female ratio was rather high, but my knowledge and competence was never questioned by anyone of the male gender. Not by teachers, nor by fellow students.

Hearing about an organization like this and its origins was inspiring, and it takes more then a bit of willpower and skin on the nose (Swedish expression) to start something as groundbreaking and controversial in a country where female students are told that they should reconsider their choice to study engineering and start studying something more suitable for women...

In this interview, I've had the great pleasure of talking directly with Ramla Quershi, the co-founder of Women Engineers Pakistan. She recently moved to the U.S. to study engineering on a full Fullbright scholarship. So even though she's busy with the big move and getting her bearings, she set aside some time for this interview. I hope you get as inspired by reading this as I did from writing it.

Core77: Tell us a bit about the organisation and the thoughts behind it.

Ramla Quershi: The organization is a budding startup, which looks to increase participation from Pakistani women in Pakistan in engineering. Women have always been by and large in domestic and agricultural jobs in Pakistan, and their participation in science and technology has been minimal. We realize that women make over half the Pakistani population and we're working to prevent that potential talent for technical prowess from going to waste. We're working with young girls at high schools to encourage them towards science and math

When did you start working on getting Women Engineers Pakistan up and running?

It started with a Facebook page last August. But it's wasn't until six months ago that we started working as an organization.

Why did you decide on starting WEP?

Throughout my engineering degree, I felt a nagging lack of women in this field. We were often discouraged by our professors that engineering is a 'big boy' area. It was disheartening to realize that there weren't many role models set out for us. So I created this organization to give women engineers a platform to represent themselves.

When the professors talked about it being a "big boy" profession, how did your fellow male students react to those sort of comments?

My fellow males knew that I was good at my studies, so they would often turn up for a group study option and ask me to explain things to them. So they had found out that the women in their class were just as good (some even better) engineers. Barring a few, many were courteous and encouraging. However, there were some 'go make a sandwich' sort of comments—but not many.

There must have been many ideas/incentives to make it go from an concept into reality, what were they?

Oh yes, there were. Initially it was just a Facebook page, but then it started getting attention, and I realized that I had hit a niche. We were contacted by the U.S. Embassy through the Facebook page for meeting with a NASA engineer coming to Pakistan. And i thought, 'Oh wow, not much representation for the women in engineering crowd.'

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Categories: Design

In the Details: Translating Contemporary Illustrations Into Traditional Portuguese Rugs

Fri, 2014-08-22 21:12

Illustration by Ian Stevenson

Designer Célia Esteves first fell in love with the Portuguese tradition of rug weaving at an exhibition in her hometown of Viana do Castelo, in the north of Portugal. There she met—and got a tutorial from—an artisan who was creating rugs on a hand loom. Esteves left the exhibition smitten with the technique and determined to find a way to continue working with the traditional handcraft. "I found it so exciting and promising that I immediately wanted to share it with some of my illustrator friends," she says.

Luckily, Esteves has some very talented friends. She asked illustrators like André da Loba, Marta Monteiro and José Cardoso to create designs to be translated into woven rugs, and worked with the weaver she met at the exhibition to realize the project. The result is Rug by GUR, a remarkable pairing of contemporary illustration and traditional Portuguese rug weaving.

Illustrations by Marta Monteiro (left) and Joao Drumond

Ilustration by Joana Estrela

"The technique is very specific, and it can also be limiting," Esteves admits. "Sometimes it is not possible to do exactly what is designed." One of the challenges is the grid system required of the weaving, making it difficult to create continuous lines. Another is the material used, raw tirela, which is made of rags from used clothing, limiting the colors to what is available from nearby factories.

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Categories: Design