Technology

Twitter Launches TV Ad Targeting, Twitter Amplify For Real-Time Videos In Stream

Tech Crunch - 15 hours 28 min ago

Twitter today made the latest push in its bid to cozy up to Madison Avenue and the world of big-budget advertising, by tapping more into the kind of mainstream mediums where advertisers like to spend their money. Today the big focus is TV and your living room. In New York, the company announced Twitter Amplify, a way of bringing real-time video into the site, with initial partners including the broadcasters BBC America, FOX, Fuse and The Weather Channel. And it also announced TV ad targeting, one of the first fruits of the company’s acquisition of BlueFin Labs.

Twitter ad targeting works like this: an advertiser or media buyer uses a special dashboard that Twitter has created for the service, which lets a brand monitor when an ad has aired on TV. Through this, the campaign manager can then send out Promoted Tweets that coordinate with them. They synchronise, Twitter says, using “video fingerprinting technology to automatically detect when and where a brand’s commercials are running on TV, without requiring that advertiser to do any manual tracking or upload media plan details,” Michael Fleischman, one of the co-founders of BlueFin Labs, and now a product manager for Twitter, notes in a blog post.

Through this, the advertiser is able to measure how socially responsive people are to the TV campaigns and vice versa. Using Twitter handles and hashtags on the TV ads will be how those advertisers shuttle people to the social network.

Twitter says it will be able to determine where and when an ad ran on TV, as well as track those who have subsequently tweeted about the ad and the TV program that it ran against. “We believe a user engaged enough with a TV show to tweet about it very likely saw the commercials as well,” the company notes on its blog.

The company is banking on a crucial stat as the leap of faith that this will all work: it says 64 percent of mobile-centric users on Twitter use it in front of the TV at home.

For now Twitter’s targeting service will be available only in the U.S.

Broadcasting clips

Meanwhile, the instream broadcasting clips that are part of Twitter Amplify, starting with BBC America, FOX, Fuse and The Weather Channel, will be very closely tied to ads and video directly on the platform. This is something that Twitter has already been doing with partnerships with, for example, the NBA, where a video also features a link to an ad:

What’s interesting is that it looks like Twitter will be limiting use of this new kind of Twitter card to paying users, with Glenn Brown, director of promoted content and sponsorships, noting that they will be “powered by Promoted Tweets.” The idea appears to be that rather than replacing the TV experience (not yet at least!) these in-stream videos will be used as “spectacular, timely content that rounds out their TV experience or reminds them to tune in.” In other words, ways of getting people to the TV with teaser clips rather than simply offering them a way of seeing what they want on Twitter and cutting out the tube altogether.

Speaking at the New York event, CEO Dick Costolo talked about how the company has made advertising a more “frictionless” experience because of its emphasis of real-time updates. It’s clear that adding more broadcasting-like experiences into Twitter will further that concept.

The company during its event also threw in some fun ad-land perks: a Q&A session with Glee actress Jane Lynch and a Tweeting vending machine churning out swag.

Twitter has been making increasingly strong moves this year to get its platform to be more ad-friendly (and revenue-friendly). That kicked off in February with the launch of an advertising API so that larger advertisers can better manage their campaigns on Twitter; an improved advertising analytics dashboard; and Google AdWords-style keyword targeting (TC coverage here, here and here). Just earlier this week the company also unveiled the official launch of Lead Generation Cards, something Twitter had been testing for a while already, which lets advertisers include actions like requests for more information that users can get automatically by clicking a button in an advertising tweet. (You can see how this last one also sets the stage for Twitter making the leap into commerce, with one-click purchasing.)

While Twitter has not provided any official public guidance on how much it expects to make in advertising this year or in the future, there has been a lot of speculation about the number because many expect Twitter to go public, with a likely date in late 2013 or 2014, according to observers. A report from eMarketer in March noted that it was raising forecasts for the company to $583 million in 2013 and $950 million in ad sales in 2014, 60% coming from mobile.

The stats that Twitter’s president of global revenue, Adam Bain, provided last year shows just how much the company has grown over the last year. Bain noted at the time that Twitter had 140M+ active users; now that figure is estimated to be closer to 300 million.

Bain also had noted that 55% of users access Twitter on mobile, with 40% growth quarter over quarter, and that among Twitter’s active users, only some 60% actually tweet, but all of them “listen.” And in a sign that Twitter was always going to figure out a better way of leveraging ads on the platform, even a year ago, some 79% of people on the site were already following brands.

More to come.

Image: Jim Prosser


Categories: Technology

An Interplanetary GPS Using Pulsar Signals

Technolgy Review - 15 hours 34 min ago

Spacecraft could determine their position anywhere in the solar system to within five kilometres using signals from x-ray pulsars, say astronomers.

Categories: Technology

Google’s New Trend Visualiser Is a Truly Beautiful Thing

Gizmodo UK - 15 hours 36 min ago
Google’s been logging data about hot trends ever since you started tip-tapping search terms into its front page, but now it’s gone and made it look damn pretty with it. The new full-screen visualisation shows off the data that’s been available as a staid list for a long time, but in glorious technicolour. Not hugely [...]
Categories: Technology

Yahoo Acquires Gaming Infrastructure Startup PlayerScale

Tech Crunch - 15 hours 36 min ago

Another day, another acquisition by Yahoo.

Yahoo said this morning it’s acquired PlayerScale, a California-based startup that makes software infrastructure for cross-platform gaming. Financial details haven’t been disclosed.

PlayerScale, which was self-funded and cash-flow positive as of this past January, was founded in 2009. According to a VentureBeat article also from January, the company had a staff of 14. It’s not clear yet how many staff are involved and will be joining Yahoo — we’ve reached out for details and will update this with any information we receive. Update: Yahoo tells us that 7 people from PlayerScale are joining Yahoo as part of the transaction.

The four-year-old PlayerScale says its platform now has more than 150 million players, which marks significant growth from just this past January when our own Anthony Ha reported the platform had crossed the 100 million user line. For now this does not look like a straight acqui-hire situation, as both Yahoo and PlayerScale say the gaming platform will remain active post-acquisition and continue to be developed.

Here is a statement provided by Yahoo PR:

“The team has built an incredible gaming platform that is used by over 150 million players worldwide. We intend to continue to support and grow PlayerScale’s technology, and we look forward to building great new experiences on Yahoo! using the PlayerScale platform.”

And here is PlayerScale CEO Jesper Jensen‘s blog post on the deal:

“Today is a great day — both in our journey with PlayerScale and for users of our Player.IO product. We are happy to announce the next big step toward our goal of building the best possible gaming infrastructure platform: we have been acquired by Yahoo!. And don’t worry, we’re not going anywhere. Our platform will continue to support the same great games that you love playing today … and in fact, it will only get better from here!

Our goal has always been to help developers build the best possible games, without having to worry about building and scaling the infrastructure required to operate today’s biggest successes. In working with the folks at Yahoo!, it has become clear that we share this passion.

We have spent the past four years growing a three-person startup into a product that powers games played by over 150 million people worldwide and we are adding over 400,000 new users every day. In the last four months alone, we have increased our daily user growth rate by almost sixty percent. With Yahoo!’s backing, we can crank out awesome products and improvements to our platform faster than ever before. We will continue to support our existing product and deliver new services to help you grow and manage your success in cross-platform gaming — whether it’s casual, social or mobile.

Today marks a milestone for PlayerScale and I want to sincerely thank the team, our developers and millions of users for the adventure so far and can promise there will be more to come.

- Jesper Jensen”


Categories: Technology

Fedora Project Announces Pidora Remix for Raspberry Pi

Tech Crunch - 15 hours 39 min ago

The Fedora Project has been supporting Raspberry Pi, the diminutive $35 computer, for some time. Today they’re making the Pidora “remix” of the core Fedora distribution available. Like the Raspbian distribution of Debian, Pidora is compiled specifically to take advantage of the hardware already built into the Raspberry Pi.

Pidora offers a couple of interesting little additions to your standard Fedora desktop experience. The reduced oomph of the RPi means that the full-blown GNOME desktop is replaced with the lighter-weight XFCE. Pidora also offers an easy-to-use headless mode for folks running without a monitor. If you attach speakers to your RPi, it’ll helpfully say out loud what it’s IP address is. Clever trick.

The Pidora build was performed at Seneca’s Centre for Development of Open Technology, where they’ve been working with Fedora ARMv5tel/armv7hl build farms for the last couple of years. That experience was directly responsible for Pidora, since the RPi uses the ARMv6 architecture with a dedicated FPU, which is not strictly part of the ARMv6 spec.

According to CDOT’s Chris Tyler, there were three main challenges to getting Pidora out the door:

  1. Ordering the build — sequencing the initial build of over 10K source packages that have complex and sometimes circular dependency chains can be challenging.
  2. ARMv6-specific issues — armv5 and armv7 are the most common targets for ARM builds. Some packages make incorrect assumption or are missing code for armv6.
  3. Native building — Fedora has a native-build philosophy, which requires that package builds be performed on a system capable of executing the compiled code.

Tyler shared some additional details of why Pidora is an interesting option for Raspberry Pi owners:

Pidora contains a number of Raspberry Pi-specific Python modules and native libraries, such as WiringPi, bcm2835, and python-rpi.gpio. The kernel is also compiled to expose the Raspberry Pi interfaces such as I2C, SPI, serial, and GPIO, and several of these can be accessed with /sys file interfaces (even from bash) without using any special libraries or modules. In addition, Pidora contains Raspberry Pi-specific utilities and libraries for access to the Broadcom Videocore IV GPU.

I’ve only just recently acquired an RPi, and last night I installed Pidora onto an SD card. I was off to the races with no trouble at all.

The Fedora folks have a long history of giving out USB sticks with Fedora pre-loaded. I suspect we’ll soon start seeing SD cards pre-loaded with Pidora being handed out at conferences and events.


Categories: Technology

Paper Creators FiftyThree Mulling More Products, And A Tablet Stylus Might Be Next

Tech Crunch - 15 hours 48 min ago

Paper by FiftyThree is one of the most beautiful digital products on the market today.

The immersive drawing app for tablets has won Apple’s Design Award, a Crunchie, and was most recently honored at Time Inc.’s 10 NYC Startups To Watch party. So how do you build on that kind of success?

Well, according to the founders, Paper is but the first product in a series of creative tools. The team is thinking pretty seriously about what comes next, and it seems as though a stylus is where things are headed.

“The human hand has evolved to use tools,” said co-founder Georg Petchnigg. “You have wrists to do fine-detailed work, so the idea of a stylus is really interesting to us. It’s something that we’re thinking about because we want to deliver the best creation experience on tablets, so a stylus is right at the forefront of that.”

Currently, FiftyThree recommends customers on its website buy a stylus, linking to an Amazon stylus page as well as promoting the Pogo Connect.

But new products aren’t the only concern at FiftyThree. The team is also constantly thinking about how to reach a broader audience. As co-founder Julian Walker put it, “everyone out there is creative.”

That said, the company recently launched a new stream of content called Made With Paper, to help users get inspiration from other works created in the app. This is just a first step in building out more social, community-based features that will not only attract new users but keep loyal ones engaged.


Categories: Technology

£100 in Cold Hard Cash Is Your “I Love Free Money” Deal of the Day

Gizmodo UK - 15 hours 50 min ago
Okay, we’re not going to beat around the bush — today we’re shoving you in the direction of a hundred quid, free of charge and in exchange for you having to do very little. It’s an offer from First Direct bank and it’s unfeasibly easy. Switch your current account to them and they’ll bung you [...]
Categories: Technology

Superman Silver Shield Steering Wheel Cover

Geek Alerts - 15 hours 58 min ago

If you are looking for a cool steering wheel cover, this Superman Silver Shield Steering Wheel Cover looks great. It will geek up your car and give you a nice grip on the wheel too. This cover fits steering wheels between 14.5 -15.5 inches in diameter. This cover gives you Superman’s shields right in the [...]

Bring Your Own Device (BYOD) Saves Companies Money - But Could Cost Users Big

Read Write Web - 16 hours 12 sec ago

Bring Your Own Device (BYOD) polices are increasingly popular as a way for companies to let workers use the hardware they like best and are most productive with. But according to a new study from Cisco, that not be the best way to think about BYOD.

Implement a strong BYOD policy, Cisco says, and your organization could save $1,300 per year per mobile user. Users meanwhile, report that they are happier and more productive - even though they may end up paying more out of their own pockets!

(See also Worried Workers: BYOD Or You're SOL [Infographic])

Happier, More Productive, But Poorer?

The survey, released Wednesday by Cisco's Internet Business Solutions Group (IBSG) consulting unit, polled 2,415 users in six countries to determine the effects of letting employees bring their own devices into the office. The results indicate that employees around the world were very interested in BYOD, and they were even willing to pay for it: On average, workers said they would spend $965 out of pocket for their own devices and another $734 annually for the data plans to go with them.

Here's why: Workers with their own devices said they were happier and (more objectively) reported significant productivity gains. In the U.S., BYOD participants saved 81 minutes of time per week - just over 70 hours a year.

Not every country noted such productivity increases, and use of employee devices also had negative effects, such as increased administration, downtime and distractions that dragged the overall efficiency down, explained Jeff Loucks, senior manager at IBSG. 

Most of the devices in question were phones: 81% of device bringers reported they uses smartphones, 56% brought tablets and 37% brought their own laptops. On average, each of the estimated 198 million BYOD users around the world had 1.7 devices, said Loucks.

BYOD Keeps Growing

The number of BYOD users is expected to swell to 406 million by 2016. Even though the U.S. leads in BYOD use right now, by 2016, China alone is expected to have 166 million alone, compared to the 106 million in the U.S. and 76 million in India.

Companies fared best, Cisco discovered, when they implemented a strategic BYOD plan, rather than stick than just trying to keep up with devices coming into the organization. Such reactive policies tend to make users figure everything out for themselves, often working with an IT department that only grudgingly allows such devices into the organization.

Want to realize those promised cost benefits? Get ahead of users with a proactive BYOD policy that enables employees to quickly access corporate tools and data, perhaps featuring a self-service help system. Such policies also help organizations keep better security on corporate data.

(See also ReadWrite Survey Results: What A Typical BYOD Program Really Looks Like.)

Be Careful What You Wish For - BYOD Edition

As much as workers seem willing to pay their own way to get the devices they want without their employers' interference (only 30% said they would be willing to work with corporate-provisioned devices - often called Corporate Owned, Personally Enabled, or COPE), it's hard to shake the feeling that even though employees are more satisfied and productive, there's something unsettling if they end up footing the bill for this innovation. 

(See also Forget Bring Your Own Device - Try Corporate Owned, Personally Enabled.)

It's not an idle question: A recent Gartner survey of CIOs found that 38% said their companies planned stop providing employees with devices by 2016. Gartner also expects that nearly 50% of employers will demand employees provide their own devices for work purposes - out of pocket - by 2017.

Companies are increasingly willing to explore BYOD policies - but it seems that the reasons may not be entirely altruistic. Letting employees use the tools they prefer is clearly a good idea, but making them pay for the privilege doesn't seem right. 

 

Categories: Technology

Pure Jongo S3 Lightning Review: Multi-Room Audio On-the-Cheap Is Actually Worth Buying

Gizmodo UK - 16 hours 6 min ago
When it comes to multi-room audio, Sonos is the king. But while its gear is awesome, its pricing definitely isn’t. Pure’s new Jongo S3 wireless speaker is the first salvo in its new affordable, adaptable multi-room audio assault, and it’s really rather good.   What Is It? A rechargeable wireless speaker that can receive tunes [...]
Categories: Technology

These GIFs of Video Game Backgrounds Are Mesmerising Works of Art

Gizmodo UK - 16 hours 35 min ago
Did you ever realise how silly 2D video game backgrounds are? Especially those in fighting games like Street Fighter 2 or Samurai Showdown. Random people watching you fight with random objects like planes and dogs around them, in random places of the world. Let’s fight in an aquarium! Or an airport hangar! Or a gym filled with beefcakes! [...]
Categories: Technology

Oh What a Shame, the HTC First Isn’t Coming to the UK

Gizmodo UK - 16 hours 51 min ago
The HTC First, the disastrous Zucker-HTC mashup that’s crashed and burned in the States, has had its UK launch delayed indefinitely. They’re not even going to fulfil the three pre-orders that were placed. It was scheduled to come to the UK ‘exclusively’ with EE in the next few months, but now I guess Facebook addicts [...]
Categories: Technology

Laundry Punch Bag

Geek Alerts - 16 hours 54 min ago

Here is a great space saver for anyone who wants a punching bag. You already have dirty clothes, so just use this Laundry Punch Bag to work out. Go all Rocky on that laundry. You will box your boxers and uppercut your undies. When you get tired, just throw the towel in. It has a [...]

Facebook Home Hits The Rocks In Europe, With UK And France Launch Of HTC First Delayed Indefinitely

Mobile Crunch - 16 hours 55 min ago

More signs today the HTC First might also be the last smartphone to ship with Facebook Home pre-installed: UK carrier EE confirmed today that the first Facebook Home phone won’t be launching in the UK soon as planned, as Facebook has decided to concentrate its efforts on making improvements to the Home software before looking to add international markets. EE says it will soon be contacting customers who already used its pre-order system to express interest in the First to let them know about the delay, which is indefinite in length.

Here’s the full statement direct from EE:

Following customer feedback, Facebook has decided to focus on adding new customisation features to Facebook Home over the coming months. While they are working to make a better Facebook Home experience, they have recommended holding off launching the HTC First in the UK, and so we will shortly be contacting those who registered their interest with us to let them know of this decision.

Rest assured, we remain committed to bringing our customers the latest mobile experiences, and we will continue to build on our strong relationship with Facebook so as to offer customers new opportunities in the future.

We’ve also received a near-identical statement from Orange in France, where customers were also able to register their interest, so this isn’t limited to just the UK.

This is not great news for either Facebook or HTC. We’ve seen reports that Facebook Home has been performing poorly as a download, and that the First isn’t selling well in the U.S. Home currently has a 2.5 cumulative average rating in the Google Play store, and AT&T is reportedly in the process of discontinuing the HTC First, though we’ve not heard definitely either way if that’s the final word as of yet.

A so-called “Facebook Phone” under-performing is nothing new; the HTC Status did almost just as poorly, lasting only 36 days before AT&T started considering a swing of the axe.

As of press time, there’s still a button on the Facebook Home splash page that directs you to a page where you can express interest in a pre-order, but presumably that will come down as the carriers move to reflect this change in their own pages and alert customers of the change in the First’s status.

Update: Facebook has povided the following official statement regarding its decision, which mirrors those issued by EE and Orange France:

We’ve listened to feedback from users on their experience using Home. While many people love it, we’ve heard a lot of great feedback about how to make Home substantially better. As a result we’re focusing the next few months on adding customization features that address the feedback we received. While we focus on making Home better, we are going to limit supporting new devices and think it makes a lot of sense for EE and Orange to hold off deploying the HTC First in Europe.


Categories: Technology

Facebook Home Hits The Rocks In Europe, With UK And France Launch Of HTC First Delayed Indefinitely

Tech Crunch - 16 hours 55 min ago

More signs today the HTC First might also be the last smartphone to ship with Facebook Home pre-installed: UK carrier EE confirmed today that the first Facebook Home phone won’t be launching in the UK soon as planned, as Facebook has decided to concentrate its efforts on making improvements to the Home software before looking to add international markets. EE says it will soon be contacting customers who already used its pre-order system to express interest in the First to let them know about the delay, which is indefinite in length.

Here’s the full statement direct from EE:

Following customer feedback, Facebook has decided to focus on adding new customisation features to Facebook Home over the coming months. While they are working to make a better Facebook Home experience, they have recommended holding off launching the HTC First in the UK, and so we will shortly be contacting those who registered their interest with us to let them know of this decision.

Rest assured, we remain committed to bringing our customers the latest mobile experiences, and we will continue to build on our strong relationship with Facebook so as to offer customers new opportunities in the future.

We’ve also received a near-identical statement from Orange in France, where customers were also able to register their interest, so this isn’t limited to just the UK.

This is not great news for either Facebook or HTC. We’ve seen reports that Facebook Home has been performing poorly as a download, and that the First isn’t selling well in the U.S. Home currently has a 2.5 cumulative average rating in the Google Play store, and AT&T is reportedly in the process of discontinuing the HTC First, though we’ve not heard definitely either way if that’s the final word as of yet.

A so-called “Facebook Phone” under-performing is nothing new; the HTC Status did almost just as poorly, lasting only 36 days before AT&T started considering a swing of the axe.

As of press time, there’s still a button on the Facebook Home splash page that directs you to a page where you can express interest in a pre-order, but presumably that will come down as the carriers move to reflect this change in their own pages and alert customers of the change in the First’s status.

Update: Facebook has povided the following official statement regarding its decision, which mirrors those issued by EE and Orange France:

We’ve listened to feedback from users on their experience using Home. While many people love it, we’ve heard a lot of great feedback about how to make Home substantially better. As a result we’re focusing the next few months on adding customization features that address the feedback we received. While we focus on making Home better, we are going to limit supporting new devices and think it makes a lot of sense for EE and Orange to hold off deploying the HTC First in Europe.


Categories: Technology

Android Dramatically Extends Lead With Open Source Developers

Read Write Web - 17 hours 3 min ago

Despite Google Android's long market-share rise against Apple iOS, developers continued to stick with iOS as their first deployment target. While Android offered superior volume, that volume was fragmented between different versions of the OS and disparate hardware. Meanwhile, Apple offered better development tools plus clearer, more profitable revenue options. Even open-source developers tended to congregate on highly proprietary iOS.

Something changed in 2012, however, and Android-related open-source development exploded.

According to new research from Black Duck Software, new Android-related mobile open-source projects outstripped open source iOS projects by a factor of four in 2012, growing by more than 96% each year since 2007. New iOS project growth, on the other hand, was just 32% from 2011 to 2012.

Over 15,000 new Android mobile projects were launched in 2012, bringing the total number of Android projects Black Duck tracks to more than 28,000. New projects associated with the iOS platform numbered nearly 2,500 in 2012, with a cumulative total of more than 7,000 projects. All other mobile platforms accounted for fewer than 500 new projects in 2012, for a total of fewer than 2,000 projects over the 2007 - 2012 period.   To be clear, the bulk of developers still prefer iOS, as Appcelerator's Mobile Developer Survey highlights:

This makes sense, given the target audience for mobile applications: consumers. Even though open source now permeates server-side computing, and drives industry trends like cloud computing and Big Data, it has had a negligible impact on the desktop, where mainstream users don't want access to source code and simply want polished products that work. Hence, despite the impressive efforts to clone Microsoft Office with OpenOffice and now LibreOffice, the world still happily gives Microsoft billions of dollars of Office profit each quarter. 

It's easier to stay on that beaten path.

Hence, while I don't expect open-source developer affinity for Android to squash iOS anytime soon, it's still a troubling sign for Apple. Even on the desktop, many mainstream applications are open source, including Adium (IM client for the Mac), VLC Media Player, Handbrake, and more. And if Android is the place open-source developers target for their innovations, we're likely to see the next Big Data-like trend emerge on Android, not on iOS, just as Linux is the home of cloud computing and Big Data on the server.

Open-source developers matter. And, apparently, they matter most to Android. 

Categories: Technology

Nextdoor Brings Its Neighborhood-Focused Social Network To The iPhone With Debut Of Native iOS App

Tech Crunch - 17 hours 5 min ago

Nextdoor, the company that lets people create private social networks accessible only to their local neighbors, has launched its first native mobile app for iOS, Nextdoor for the iPhone.

The launch comes amidst an apparently strong period of growth for the San Francisco-based Nextdoor. In an interview this week, CEO Nirav Tolia said that Nextdoor now has private networks created for 12,600 neighborhoods across all 50 states, which is more than 50 percent up from just three months ago when Nextdoor had some 8,000 neighborhoods created on its system and a significant boost from late March when it crossed the 10,000 neighborhood line.

The launch should also be a welcome debut for Nextdoor’s users, as up until now 30 percent of visits to Nextdoor.com have been coming through mobmile browsers, with 30 percent of new user invitations occurring through a mobile browser as well. “A mobile app was our number one requested feature and has been for past year,” Tolia said. The company is currently working on an Android app that should be released at some point in the next few months.

In our phone interview, Tolia said that the mobile launch could be a “game changer” for Nextdoor’s usage, from being aware of urgent issues such as crime (like Alexia’s jog-discouraging local robbery) and natural disasters to more everyday neighborhood fare like lost pets. “When you have a camera and an instant content delivery device in your hand, all of these things become better,” Tolia said. You can also use the app to easily private message your neighbors.

Nextdoor, which first launched in 2011, has raised $40.2 million in funding from a heavy-hitting list of venture capital firms including Greylock Partners, Benchmark, DAG Ventures, Shasta Ventures, Allen & Company, Pinnacle Ventures, along with new investors Bezos Expeditions and Google Ventures. The company has around 50 staff.

Here are some screenshots of Nextdoor for iPhone (click to enlarge):


Categories: Technology

The Origins of a Bunch of British Insults (Yes, Most of Them are Dirty)

Gizmodo UK - 17 hours 5 min ago
Swearing is an art form, and us Brits are blessed with a vocabulary of curses, cusses and put-downs more well-stocked than most. But did you know that calling someone a berk should be much more offensive than it really is, or that the incredible ‘nincompoop’ is actually a legal word? Buzzfeed has a fascinating look [...]
Categories: Technology

Loyal3 Raises $18 Million More To Bring Fee-Free Investing To The Masses

Tech Crunch - 17 hours 5 min ago

Becoming an investor is easier than it’s ever been, and yet the vast majority of people today aren’t making individual investments. To help get more people investing, Loyal3 has built a platform enabling consumers to invest in companies without paying transaction or management fees. And to meet that goal, the company has raised more money in an effort to democratize stock ownership.

Loyal3 brought on another $18 million in Series C financing, which was led by DNS-L3, an entity controlled by the business interests of Michael Pucker and Gigi Pritzker Pucker. Additional investors include former Facebook’s Chief Privacy Officer Chris Kelly and Loyal3 Chairman and CEO Barry Schneider, both existing investors in the company. Altogether, it’s now raised $45 million to make investing easy and accessible for regular investors.

Despite falling transaction and management fees, as well as wider availability of online tools for investing in stocks, only about 18 percent of people in the U.S. have made individual investments, according to Schneider. Part of the reason for that is the costs involved with making stock purchases, but part of it is also connected to the ease of use — or lack thereof — on most online trading platforms.

Loyal3 seeks to change that, by enabling its users to easily invest in brands that they know and recognize. It allows investors to purchase as little as $10 in stock for the top 50 brands on Facebook, as well as some other brands that the company works with.

Rather than having its users sort through various tickers or search for public companies themselves, Loyal3 provides visitors to its platform with the logos of brands they can invest in. Once they choose a brand they have an affinity for, it takes about three clicks to actually put money into those companies.

Being the curious dude I am, I tested out the platform for myself, putting $10 into a company I have an affinity for — AB InBev.* Sure enough, the process was drop-dead simple, even for someone like me, who tends to think he’s too dumb and poor to make individual investments.

And that is the point: Loyal3 makes it easy enough and cheap enough for basically anyone to buy stock. With a ridiculously low minimum purchase price and a simple purchasing interface, the company makes stock ownership accessible to pretty much anyone. In addition to individual purchases, individuals can choose to schedule monthly transactions to be automatically deducted from their bank accounts. There’s a minimum of $10 per investment, but a maximum of $2,500 per stock per month.

How can it provide this fee-free service? Loyal3 does it by getting brands to pay whatever transaction fees are associated with the trades. For them, giving common investors ownership is another form of brand marketing, and it creates greater affinity between the purchaser and the company itself. According to Schneider, people spend more, refer their friends more, and shop more often with companies they have direct ownership in.

From a capital markets perspective, the program also brings incremental demand for participating companies’ stock. While it won’t necessarily move markets, in the long term this type of program could help stabilize the price of certain stocks. Loyal3 doesn’t allow stock shorting, and it doesn’t lend shares to speculative investors who wish to short certain stocks. Schneider says it also provides a lower cost way for companies to manage retail shareholders.

==
* I would have invested my $10 in a tech company like Yahoo, Facebook, Apple, or Google, but that would have been a HUGE CONFLICT OF INTEREST.


Categories: Technology

Square Storms Japan

Read Write Web - 17 hours 10 min ago
Square, the mobile payment service that has been making strong inroads within the North American retail sector, has announced the availability of its service in Japan. The company is already processing $15 billion in annualized payments, and this move into Asia is expected to greatly increase the popularity and profitability of the service.
Categories: Technology
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